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Showing posts from April, 2016
Thoughts from last Thursday: Tonight we set up our Indie Bits game, and I'm consumed by nervous anticipation. I imagine this is not unlike when your firstborn child goes to kindergarten. OK, maybe it's not that serious. But the feelings of, please don't bite anyone , and I hope you make friends translates roughly to please don't break while someone is playing you , and also please no one play this game because What if you don't like it?  What if people hate it? What if it doesn't work? What if it's uninteresting? What if the puzzles are too hard? There are so many ways this can go wrong. These are not feelings I typically experience with the things that I make, as I usually make things just for myself. I've always been more of an engineer then an artist. At middle school art camp, I was competent at various techniques, but I never had any great ideas. We would be set free to our own creative devices with a new method, and I sat there, feeling inad